Monday, November 22, 2010

Carlos gets facial

So I've been working on getting the facial rig done for Carlos. I decided to go with curved based rig as opposed to the blendshape method I'm used to. So far it's exceeded my expectations. The transformations are more fleshy than before with littler effort. I still have to find a way to blend this new system with blinks and also find a way to attach eyebrow and mustache geometry so that it is all intuitively controlled. More progress coming soon.
Carlos with facial rig started. End product will be cleaner.